Behavior wip

The Behavior node controls your virtual being's animations, like gestures and emotions (e.g. happy), adding non-verbal communication to interactions.

Behavior node configuration

Configuration options:

  1. Gestures

    • Add specific animations

    • Control timing

    • Sequence multiple gestures

  2. Emotions

    • Set emotional states

    • Control intensity

    • Transition timing

List of gestures (only) available for Kiosk touchpoint:

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