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On this page
  • 1. Import Ready Player Me Package
  • 2. Substitute a default animation controller with Virbe RPM Animation Controller
  • 3. Continue the setup using the Unity basic setup tutorial
  • Troubleshooting

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  1. Touchpoints
  2. Unity Integration

Ready Player Me Import

Last updated 2 years ago

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In this tutorial, you will learn how to setup your first Virtual Being Unity project based on Ready Player Me characters.

Before you start this guide make sure you have an existing and running instance of a virtual being at Virbe. If this is your first experience with Virbe tools head out to to register and request a Virtual Being.

1. Import Ready Player Me Package

Create new blank 3D project in Unity and import into your project. After successful import Avatar Loader should appear. Paste your custom 3D character link into the URL / Short Code field. If you don't have any RPM models yet head out to to build your own avatar.

After providing URL or Shortcode into Avatar Loader in Unity click "Load Avatar". Your RPM model should appear inside the scene.

2. Substitute a default animation controller with Virbe RPM Animation Controller

Substitute a default animation controller with Virbe RPM Animation Controller:

3. Continue the setup using the Unity basic setup tutorial

Troubleshooting

If you complete all of the steps from this tutorial and your Virtual Being is not responding make sure to check the following resources:

Continue the setup using

the Unity basic setup tutorial.
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Ready Player Me package
Virbe Ready Player Me Creator
Avatar Loader Plugin for Ready Player Me characters